For my Hypercinema and ICM: Media finals, I worked on a Cornell Box.
I had a consistent issue with HDR skyboxes crashing Godot on my personal computer.
I used an AI tool to generate a 3D model of Nelson Mandela’s house, which was nice. When I first imported it, the orientation seemed random.
I needed to rotate the mesh to have it lying flat on the ground/y-axis (y=0).
The generated 3D model was malformed, which I “fixed” by hiding the model’s asymmetry under the y-axis.
I thought this HDR looked really nice but it kept crashing my computer.
I started to realize that I would not be able to use HDRs for skyboxes in Godot like I had intended.
I tried to work with a completely black skybox instead. However, when I imported the resulting glTF into Google Model Viewer, the black skybox had disappeared.
Thankfully, Google Model Viewer has its own skybox editing tool.